[[Game Design]]
(text-colour:orange)[
#''What is game design?'' ]
(align:"<==")+(box:"=XXX=")[(text-colour:black)[ Game design is the art of putting design and aesthetics to create a game for entertainment or other purposes. Similar to other design aspects and principle in the creative world are applied in the form of gamification. In the video game industry game design is the creation of the concept and rules of a game. The main goal of this process for the game designer is to provide players with the opportunity to make meaningful decisions in relation to playing the game.]]
[[How to become a Game Designer]]
[[Histoy of Game Design]]
(align:"<==")+(box:"=======XXX")[(text-colour:#e65142)[One most have a passion and skill for design. Most game designers have a love for games and simply designing as a whole. You need to be able to capture elements that would make your design compatible whit the game in question, while also having knowledge of Design.]]
[[Knowledge of Design]]
* Tabletop games played today whose plunge can be followed from antiquated occasions incorporate chess, go, pachisi, backgammon, mahjong, mancala, and get sticks. The method of playing these games were not classified until early current occasions and their highlights steadily advanced and changed after some time, through the yearly cycle
* Today, numerous business games, like Taboo, Balderdash, Pictionary, or Time's Up!, are slipped from customary parlor games. Adjusting conventional games to become business properties is an illustration of game plan.
* The designs and development of games became more visually pleasing in the 1970s when arcade video games were and first-generation consoles like Saga, Nintendo etc. were being sold.
[[Importance of Game Design]]
(align:"<==")+(box:"=======XXX")[It’s extreme important to have knowledge of design beyond the basic concept to become a good game designer. A knowhow on 3D and or 2D graphic design applications and software. Importance of the 5 key elements in designing a game as well as the history.]
[[Histoy of Game Design]]
(align:"<==")+(box:"=X")[Game design teaches key skills as well as being the focal point of a game being visually and aesthetically pleasing. Its encouragers teamwork and reinforces improving a child’s problem-solving skill. It helps them get hands-on with technology. It also teaches them how to use technology, manipulate and tweak it to their liking. It helps them understand and analyse situations quicker.]
[[User/ Consumer Expectations]]
[[Development of Game Design]]
(align:"<==")+(box:"===XX")[The user and/ or have expectations that the designers must live up to or exceed in order to succeed in the initial stages.
The concepts must appeal to whatever audience the designers are looking to reach.]
[[Development of Game Design]]
[[Key Elements Of Game Design]]
(align:"<==")+(box:"===XX")[(text-colour:black)[Game Designs were first prominent on-board games and tabletop games
Thanks to the advancements of technology, it was then taking in Arcade machines and first-generation consoles.
Later it evolved further to the game designs and techniques present in the video games that are known and loved today.]]
[[User/ Consumer Expectations]]
[[Key Elements Of Game Design]] (align:"<==")+(box:"=X")[* Space. The look and feel of a game come from the design of its space.
* Components. COMPONENTS are the parts of your game like your avatar, blocks, and enemies.
* Mechanics. MECHANICS are the actions in the game like jumping and collecting.
* Goals. Players try to achieve GOALS to win the game.
* Rules.]
[[Roles]]
[[Type of Video Games]]
Each genre of game comes with their own unique design elements.
Simulation Games, tend to be more realistic and have real life physics or similar and replicate the “real world”
Action Games, Adventures tend to be more visually pleasing and have an immersive UI for each player.
[[Roles]]
[[Contribution to Society ]](align:"<==")+(box:"==XXX")[* There are multiple role in Game design
* Lead Designers:
* Level Designers:
* Content Designers:
* Game Writers:
* System Designers:
* And many more.]
[[Job Oppurtunity]]
(align:"<==")+(box:"=======XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX===")[Similar to the roles in designing a game, the jobs aspects are just as similar.
As well as a rapid growth in the game industry more and more designers are being recruited.]
[[Contribution to Society ]]
(align:"<==")+(box:"=======XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX===")[It provides a large revenue for job options and career paths.
As long as creating a building future designers and inspiring others to benefit and grow from others designs and techniques.]
[[Future Steps of Game Design]]
(align:"<==")+(box:"==XXX")[(text-colour:black)[With the growth of a new form of game development as a whole being Virtual Reality and Augmented Reality Game design will grow and will only continue to blend the line between aesthetic.]]
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